Volleyball Notation System

Master TacticalVolley's comprehensive rating system for accurate volleyball statistics tracking. Learn when and how to use each rating for maximum insight.

7 Action Types0-3 Rating ScaleAuto-Scoring

Quick Rating Reference

Rating 0 (Red) - Error/Direct Return
Complete failure of the action. Ball goes directly to opponent or is completely unplayable.
  • Reception flies directly back over net
  • Set goes into the net or out of bounds
  • +2 more examples
Rating 1 (Yellow) - Poor/Emergency
Action completed but creates emergency situation requiring major adjustments.
  • Setter must scramble to reach ball
  • Only forearm pass possible
  • +2 more examples
Rating 2 (Blue) - Good/Decent
Solid action but not optimal. Requires some positioning adjustment.
  • Setter can use hands but must move
  • Attacker can swing but limited angles
  • +2 more examples
Rating 3 (Green) - Perfect/Optimal
Perfect execution giving maximum options and optimal setup.
  • Setter uses hands without moving
  • Attacker has all angles available
  • +2 more examples

Action Types & Ratings

Serve
Putting the ball into play from behind the back line
GoodNo point change

Successful serve that doesn't result in a direct point

Ace+1 point for serving team

Direct point from serve (opponent cannot return)

Error+1 point for receiving team

Serve fails (net, out, foot fault, etc.)

Reception
First contact with the ball after opponent's serve
0 - Error/Direct ReturnNo point change (but poor setup)

Ball returned directly to opponent's side. Not savable by any teammate. Incorrect defensive position.

1 - Poor ReceptionNo point change (emergency situation)

Setter must move significantly and can only use forearm pass (bump). Emergency situation.

2 - Good ReceptionNo point change (decent setup)

Setter can use overhead contact (hands) but needs to move. Playable but requires adjustment.

3 - Perfect ReceptionNo point change (optimal setup)

Perfect ball trajectory to setter's optimal position. All offensive options available.

Pass/Set
Second contact, positioning the ball for an attack
0 - Set/Pass ErrorNo point change (but poor setup)

Ball mishandled, goes into net, out of bounds, or creates illegal contact. No attack possible.

1 - Poor Set/PassNo point change (limited options)

Ball not truly attackable but may be savable with tip or emergency contact over net.

2 - Good Set/PassNo point change (decent options)

Ball is attackable but sometimes too inside or imperfect. Attacker not at 100% potential.

3 - Perfect Set/PassNo point change (optimal options)

Beautiful pass allowing attacker to hit all angles with full power and precision.

Attack
Offensive action attempting to win the point
DefendedNo point change (rally continues)

Attack successfully defended by opponent

Kill+1 point for attacking team

Direct point from attack

Error+1 point for defending team

Attack error (net, out, blocked, etc.)

Block
Defensive action at the net to stop opponent's attack
Block+1 point for blocking team

Successful block resulting in a point

TouchNo point change (affects attack)

Block contact that slows or deflects the ball

Defense
Floor defense against opponent attacks (digs, rolls, pancakes)
0 - Defensive ErrorNo point change (but poor defense)

Ball returned directly to opponent or hits ground immediately. Not savable by any teammate.

1 - Poor DefenseNo point change (emergency situation)

Setter must scramble and can only use forearm pass. Emergency situation.

2 - Good DefenseNo point change (decent setup)

Decent dig, setter can use overhead technique but must move to get into position.

3 - Perfect DefenseNo point change (optimal setup)

Perfect dig to setter's ideal position. Setter uses hands without moving, full offensive system available.

Direct Fault
Immediate rule violations that result in opponent points
Fault+1 point for opponent

Any rule violation resulting in immediate point loss

Examples:

  • Net violation
  • Double contact
  • Lift/carry
  • Rotation error
  • Penetration under net
  • Backrow attack violation

Context-Based Rating Examples

Hard Spike Defense
Opponent hits a powerful spike
0 - Error

Ball flies directly back over net

1 - Poor

Dig is hard but barely controllable - setter must scramble

2 - Good

Good dig, setter can use hands but must move quickly

3 - Perfect

Perfect dig with soft hands, setter in ideal position

Even a rating 1-2 dig against a hard spike is valuable

Soft Tip Defense
Opponent uses a soft tip attack
0 - Error

Miss the ball completely or mishandle it

1 - Poor

Get to ball but poor technique - setter must move

2 - Good

Good read and technique, setter can use hands

3 - Perfect

Perfect read, soft hands, ideal setter position

Higher expectations for dig quality against soft attacks

Service Reception
Receiving a serve
0 - Error

Ball flies directly back over net or out of bounds

1 - Poor

Ball contacted but goes far from setter - emergency

2 - Good

Ball reaches setter area but setter must move

3 - Perfect

Perfect reception directly to setter's optimal position

Focus on ball trajectory and setter positioning

Best Practices

Consistency Tips
  • Establish standards early: Set clear criteria in the first few points and stick to them
  • Context matters: A rating 2 dig against a hard spike might be more valuable than a rating 3 dig against a tip
  • Team level adjustment: Adjust expectations based on your team's skill level
  • Document decisions: Keep mental notes of borderline calls for consistency
Common Mistakes
  • Too generous: Giving rating 3 for actions that are merely "good"
  • Ignoring context: Not considering the difficulty of the opponent's action
  • Inconsistent standards: Changing rating criteria throughout the match
  • Result bias: Rating based on the outcome rather than the quality of the action

Ready to Practice?

Now that you understand the notation system, practice with our interactive tutorials and start tracking your team's performance with precision.